Friday, April 25, 2014

DP: Rider's Union Final Presentation & Reflection




As I reflect back on the semester of work, I think that RU went fairly well. With my original schedule I wanted to create a lot of physical objects that would be showed in the final form of the work which didn't make it in; stuff like mocked-up helmets, bikes with the stickers on them, and branded jackets. Those physical objects seem out of reach in terms of practicality from a financial standpoint but were really a staple of the presentation in my original concept. Seeing them as mocked-up-photoshoped-images felt like a consolation prize.

In terms of the actual visual representation, everything I gleaned from Bugra & gang seemed to be very direct representations of what needed to be accomplished. Moving forward, I think the viability of the scale and cost of my designs needs to be assessed. Some of the things that I question are how the program is funded, and how can graphics be re-used? Have I made things that are sustainable in terms of differing environments? I think that a dissection of differing garages and spaces would have helped visualize this.

This element could have aided in the delivery of the narrative, which I don't think I have a complete grasp on. Maybe there is more allusion to how the perception of stunting is similar to that of other street-based sports, such as skateboarding. The best thing I can do to remedy the situation for the sake of the show is (in my mind) to have an "elevator pitch" for the concept, containing the one "big idea" that was mentioned in my presentation.

Rider's Union seems to be successful in terms of visual identity and original purpose, the requirement for licensed riders, the desire to create safety through training, and the decreased activity of stunting on the streets all appear to be achieved goals. It would be really interesting to see this system in work,  to see stunting & supersport riding be something that is deemed best to be practiced in separated areas, akin to how skateboarding was originally viewed as a problem until parks were developed.




Monday, April 7, 2014

Monday, March 31, 2014

PP: HR Lesson from Steve Jobs—Pirates!

The article can be found here.

“It’s more fun to be a pirate than to join the navy.”

I think that the quote that Jobs utilized really captures the essence of what I've learned through my experience (so far) in the creative field. Things that you are passionate about/on-board with will be self-sustaining initiatives that don't really require "work" and seem to be more of a common goal.

In terms of the next year of my design practice, I think that this speaks to how much I personally can be a pirate if the work fits. Campaigns, systems, and one-off ideas can be nice but if I agree with what the design question is addressing or who the thing is directed towards there seems to be a driving force to question, to make better, etc.

Some things I explicitly drew from the article:

"A pirate can function without a bureaucracy. Pirates support one another and support their leader in the accomplishment of a goal. A pirate can stay creative and on task in a difficult or hostile environment. A pirate can act independently and take intelligent risks, but always within the scope of the greater vision and the needs of the greater team."

"A good technologist is a good technologist, but one with interests in philosophy, the arts, literature, and such really moved the needle. "
I think that this passage speaks directly to how agencies and firms "buy" people who they'd want to hang out with, and who they know will help them grow and be interested about a new topic in the world.


Wednesday, March 26, 2014

PP: Print Portfolio Inspiration & Sketches






Magazine Idea:














juxtapoz on zines





















bullett in terms of style





















To reference my given nickname (inspiration)









































                               















Inspired By




DP: No Connection Response

"based solely on midterm presentations, it seems like no one understands how to make connections between visual communication and other subjects. it is included as a course objective for good reason, so it is worth pondering."

I guess this is spurred from the lack of showing the subject in relation to the project but I know, for me personally, my feedback and original intent has been based solely on the idea of the user. Here's my two primary sources.









Wednesday, March 19, 2014